Yeah three unquirked AC2's are too weak, but if you go with the three AC5's you might just as well buy the Marauder. SRM6 without artemis spreads like crazy and while you might be getting good damage numbers, the damage will be going all over the place which isn't obviously never a good thing.Īudacious Aubergine, on 25 August 2016 - 11:01 PM, said:īecause I'm too c-bill poor to afford an XL, and because I'm insistent on fitting three autocannons into the one with three ballistic hardpoints in the right torso (AC2s are potato guns, not autocannons).ĭropped one down to a STD 315 that I had lying around from a Battlemaster, slapped 3 AC5s in there and it's working fairly well so far So only a minimal damage drop but in exchange you will get 66% reduction on missile spread. You only need to switch one SRM6 to SRM4. I would highly recommend taking the artemis on your Q build as I posted on the first post. Arms are rather skinny, but they actually do decent job at defending the sides. Cyclops may not be the most XL friendly mech out there but without the XL you are either super slow or dont have all that much firepower. on paper it's amazing but in the mechlab it's a ugly duck. Oddly enough the one I have the hardest time finding a build for is the ECM one. It's needs it's own name but I'm too lazy to come up with one. I'm also having a blast in my dual LBX10 4SRM4 A-DC. Runs at 77+kph and man you can rip armor off like it's going out of style, it's almost like a 90t medium. I'm in love with the Q, running 7srm6, xl400, and like 9 tons of ammo. Most of the builds are fairly face time heavy and people right now seem more focused on trying to hit the cockpit when I'm running around.
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